More links of interest for your weekend reading pleasure:
- Video Games Writing: Where We Are and What We Need
Craig Stern updates the perennial question: why isn’t game writing better than it is? A good overview, and less needy than the usual game-writing rant. That nothing much has changed in the past decade says less about what’s possible than it does about calcification of the industry around a working business model. Buggy whips indeed.
- A Long, Detailed Look at Distribution Windows
Kassia Kroszer fills a hole in the old data bank, and does so in comprehensive fashion. The internet is wreaking havoc with all content industries as it destroys traditional distribution channels, but solutions for each industry will not be the same because industry products are not all the same. (See also Part One: Response to Nat Sobel.)
- Study: 58% Of Users Buy Goods From Free-To-Play Games
The title pretty much covers the subject matter, but this is another clear reminder that solutions to the problem of internet distribution necessarily vary for each content industry. Unless readers prove willing to plop down money for bonus adjectives, the book industry is not going to get a lot of utility out of the free-to-play games model.
- Death and Taxes
April L. Hamilton takes a look at tax time. Worth a read if you’re really thinking about writing professionally, or if you’ve never heard of a 1099 before.
A reader gift from Lou in the comments section. The user interface takes a bit of getting used to, but after that it’s joy. (Tip: to make a cut, center the scissors over an edge and click, then move the scissors to mark the first line of your cut.)
If you want to try making snowflakes with your own scissors and paper, origami paper works best because it’s very thin. You should be able to find it at any craft store.
— Mark Barrett