Articles, essays and select blog posts listed in alphabetical order. Each listing contains a brief summary and links for viewing or downloading each document.
A response to Janet Murray’s essay on Cyberdrama in First Person: New Media as Story, Performance and Game, edited by Noah Wardrip-Fruin and Pat Harrigan.
Emotional Involvement: The GDC Roundtables
Annual reports from the interactive storytelling roundtables I moderated in 2000, 2001 and 2002 at the Game Developers Conference.
Originally written in 2000, this article for Computer Graphics magazine describes the means by which emotional involvement and narrative experiences can be derived from interactivity. (The above link leads to a short excerpt. For the full document, please open or download the PDF.)
An exchange of e-mails with Chris Crawford concerning what we may or may not be able to do on the bleeding edge of interactive entertainment design.
The fundamental schism between gameplay and storytelling, and why this schism will never be resolved.
A post-mortem regarding the pitfalls of script localization, and the means by which the process can be improved.
Why you shouldn’t wait for a story-generating algorithm.
A practical guide to the benefits and process of adding a storyteller to your development team.
A liberating essay on how theme is commonly taught, why this approach is wrong, and what can be done about it, from Thomas McCormack’s book, The Fiction Editor, the Novel, and the Novelist.
A treatise about the foundation upon which all entertainment is built, how interactive entertainment must build upon this foundation, and the implications of meeting, or failing to meet, this obligation. (The above link leads to a short excerpt. For the full document, please open or download the PDF.)