DITCHWALK

A Road Less Traveled

Topics / Books / Docs

About / Archive / Contact

Copyright © 2002-2023 Mark Barrett 

Home > Interactive > Article Posted: Localizing Narrative

Article Posted: Localizing Narrative

July 13, 2002 By Mark Leave a Comment

I have posted an article in the documents section on Localizing Narrative in Interactive Entertainment. I wrote the article in the aftermath of having been asked to correct a localization effort that proved almost fatal to an otherwise enjoyable product.

In my opinion there should be no failed localizations at this stage of our industry’s development. That a game’s entire development cost could be forfeit due to poor localization should be sufficient motivation for developers and publishers to see that it doesn’t happen to them. For those interested in avoiding such disasters, the article explains how to implement a narrative localization process that will allow foreign audiences to appreciate and enjoy the produicts you create.

— Mark Barrett

Filed Under: Interactive Tagged With: Interactive, localization

«   And the Winner Is  |   To Speak or Not to Speak   »

Comment Policy: Ditchwalk is a wild place, but not without tending. On-topic comments are welcomed, appreciated and preserved. Off-topic or noxious comments are, like invasive species, weeded out.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *