More posts on feedback and workshops next week. Over the weekend, if you’re interested in interactive storytelling, here are a couple of items of interest….
First, a nice article from Mike Stout talking about game-design mechanics. Whether you’re curious about game design or interested in improving your skills, this article frames questions and answers relative to depth, which is a useful and appropriate context.
Second, a [no longer available] review of the storytelling in Starcraft 2, from Luke Bergeron, who thoughtfully omits any spoilers. I haven’t played the game, but over the years I’ve seen far too many product reviews like this. Twelve years after Half-life and we’re still stuck.
— Mark Barrett
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