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Publishing is for Professionals

November 18, 2011 By Mark 3 Comments

When we last checked in on the tattered integrity of the publishing industry, Sam Tanenhaus, editor of the New York Times Review of Books, was reminding us that good writers will never need to self-publish:

Our thinking, which may be old-fashioned, is that with so great a volume of books being published each year by traditional publishers, and with so many imprints available, every book of merit is almost certain to find a home at one or another of those presses.

It would be a fallacy to suggest that all books published by mainstream publishers are works of merit, and someone with Sam Tanenhaus’s privileged industry access would never suggest otherwise. Rather, he’s simply asserting that there are no self-published works of merit anywhere in the known universe, and never will be.

I was reminded of this bit of expert analysis recently while reading about the first novel written by the Kardashian sisters, apparently in tag-team fashion:

“As wild as our real lives may seem on TV, just wait to read what we’ve dreamed up to deliver between the covers of our first novel,” Kourtney, Kim and Khloé said in a statement last week, announcing that William Morrow, an imprint of HarperCollins, would publish a novel they had written.

I know what you’re thinking. You’re thinking it’s unlikely anyone who wrote a train-wreck sentence like that is capable of writing an entire book. But you might also be thinking it’s a bit unfair that the Kardashian sisters have a book deal with HarperCollins, while Sam Tanenhaus is crapping all over your writing life by summarily defining you as a failure because your mother didn’t pimp you out for a TV series.  [ Read more ]

Filed Under: Publishing Tagged With: ghostwriting, professionals, Publishing, Tanenhaus

WIG&TSSIP: POV and “Involvement”

November 16, 2011 By Mark 2 Comments

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

Storytelling as a discipline seems to have a permanence about it. Most people, particularly most authors, would probably agree that stories are inherent in the life experience of human beings. We embrace fiction so completely and effortlessly that suspension of disbelief may someday be defined as a brain state akin to hypnosis or meditation.

This sense of permanence affects how we innately relate to fiction, but it is also possible to advance one’s knowledge as a practitioner. Folk tales spun by people in all cultures around the globe can be shaped, improved and expanded by craft, whether the intended objective is entertainment, education or propaganda. And it’s possible to go even farther.

Painting, music, food, movement, storytelling — all of these things have practical applications, but can also be turned to purely creative ends. If aspiring to art is a bit more vague than aiming for income, or at least harder to quantify, I think most people still understand the impetus. Whatever form means, whatever composition means, whatever context and content mean, all of them (and more) can be treated as ends in themselves, and subsequently explored on that basis alone. Art for art’s sake.

It is the eternal and intrinsic potential for making art that compels Hills (and me, and others) to insist that there are no rules in fiction writing. To many would-be storytellers this seems utterly preposterous: if there are no rules then what can be known? But knowledge is not what rules define. Rules work because they impose order through constraints and controls. When you drive across town you knowingly subject yourself (or not, as the case may be) to dozens if not hundreds of traffic and motor-vehicle laws and customs. But if those rules didn’t exist, or you simply decided to ignore all of them, you wouldn’t suddenly be oblivious to where you were or wanted to go.

What Hills says, what artists say, is that if your goal (art) puts you at odds with a rule or convention, then you ignore the rule and stay true to your artistic pursuit. There are no rules so inviolate that you cannot break them for sufficient cause. And yet we also know that certain methods in fiction (and other mediums) achieve certain effects: that relationships hold despite our aversion to calling them rules.  [ Read more ]

Filed Under: Fiction Tagged With: character, emotion, point of view, pov, Rust Hills, WIG&TSSIP

Interactive Intransigence

November 4, 2011 By Mark Leave a Comment

We are now well past two solid decades of creating interactive entertainment for commercial markets. If some hurdles have yet to be surmounted there’s still a great deal we do know about the design and execution of various genre types, and this knowledge should — at least in theory — help us hold down costs and avoid making the same stupid mistakes again and again.

If you don’t know about id Software they’re one of the storied companies in interactive gaming. Led by tech wiz John Carmack, id defined and dominated the first-person shooter genre with games like Wolfenstein, Doom, Quake and others. If there’s anything to be known about how these games work and don’t work — and how the technology behind these games can most effectively be mated to design — that knowledge should have so permeated the culture at id as to be part of its DNA.

In keeping with its fetish for cuddly titles, id’s latest first-person shooter is called Rage. GameRankings.com pegs the aggregate review score at about 80%, and most review sites are giving it 7 of 10. Not bad as these things go. But what, specifically, are the complaints?

Here’s Jim Rossignol from RPS, prefacing his final take:

What this is really about is how I feel after playing Rage, which is a feeling not uncommon to gaming throughout the ages: the feeling that the options a game presents are actually an illusion.

Now, what you need to know here is that this is A) a problem in all mediums and B) the single biggest problem in interactive entertainment. Every storytelling and entertainment medium must protect itself from outside intrusions, internal inconsistencies, and technical failings. If you’ve ever been engrossed in a movie when the projector fails you know what I mean. If you’ve ever read a novel where the author leaves a critical logical thread unresolved you know what I mean. If you’ve ever had a moron behind you at a concert sing along, off-key, with the performer you paid to hear you know what I mean. In entertainment there is nothing more important than maintaining the illusion of whatever experience you’ve created.

In interactive entertainment this obligation is magnified by the fact that the audience has expectations that literally cannot be fulfilled. What every interactive user wants is full-blown, AI-driven language, plot and character interaction. This is the famous promise of the holodeck, and its academic spawn. Unfortunately, that’s never, ever going to happen. So everything that logically spills from that incapacity — including audience expectation — has to be anticipated and managed from the get-go. And everybody knows this.  [ Read more ]

Filed Under: Interactive Tagged With: fail, RPS

WIG&TSSIP: The “Question” of POV

October 31, 2011 By Mark Leave a Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

In a previous post I said it was a waste of time to categorize or systematize the various literary points of view. Here’s Hills explaining why:

Two of the very best books about fiction are E. M. Forster’s Aspects of the Novel and Percy Lubbock’s The Craft of Fiction, and they differ completely on the subject of point of view.

If you buy into the premise that such discussions matter then one of these two men must be objectively wrong. There can’t be two opposing point-of-view systems that are both correct. Hills presents Lubbock’s perspective, explains Forster’s criticism of Lubbock’s views, then sides with Forster. And if I had to choose I’d side with Forster too. But I don’t buy the premise that such discussions matter.

When you go to your tool box to retrieve an open-end wrench you don’t stop to consider how all the other tools in the box relate to the one you intend to use. You don’t give any thought to the history of toolmaking, famous toolmakers or famous mechanics. You have a nut that needs turning, you know a wrench will turn the nut, and you intend to get on with it. It doesn’t matter whether it’s the best wrench in the world, whether it’s hand-polished or machine-polished: the only thing that matters is whether it will do the job.

If you don’t have the right tool you might be able to get by with something else — pliers, maybe — but you’ll probably chew up the nut if you can get it off at all. As somebody who’s turned a wrench or two, I can tell you that there really is a right tool for every job, but nobody cares who made that tool or who used it in the past. If you’ve got a drawer full of gorgeous Snap-On wrenches you’ll get oohs and ahs from mechanics who know the brand, but if your grandfather’s rusty old spanner is the right size it will do the job just as well.  [ Read more ]

Filed Under: Fiction Tagged With: point of view, pov, Rust Hills, WIG&TSSIP

WIG&TSSIP: When POV is “Wrong”

October 27, 2011 By Mark Leave a Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

My personal goal in taking a close look at Hills’ book is to show how the lessons it contains apply to all forms of storytelling, and how those lessons are useful to writers at all skill levels. You can follow the literary trail Hills blazes all the way to rarefied art if you want, but it’s not necessary. If you love writing genre fiction or simply want to write from the heart, nothing Hills talks about will preclude you from doing that. Yet the quality and effectiveness of your work will almost certainly improve.

This short section is a case in point. If every would-be and established writer were to read only these few pages, fictional false starts and ponderous wanderings would plummet. Here’s the first graph:

Beginning writers often choose to tell their story from the point of view of a character who is not central to the action — a “bystander,” so to speak, “a friend of the hero,” or something like that, not directly involved. This is thought to make exposition easier: the reader is able to learn the facts of the situation along with the narrator. But the need for exposition is seldom sufficient to make up for the sense of consequencelessness that often results from uninvolved narration.

There are multiple points of view you can adopt that allow readers direct access to your central character’s thoughts: first-person, third-person restricted, third-person omniscient, and so on. If you want no intermediary between reader and character, first person is the best choice. If you want to include the thoughts of others, or even your own authorial comments, a variant of third-person offers that functionality without granting point of view to an in-story intermediary. Despite all these vital choices, however, authors — and particularly novice authors — keep giving point-of-view to characters that are of little or no narrative consequence.  [ Read more ]

Filed Under: Fiction Tagged With: point of view, pov, Rust Hills, WIG&TSSIP

Self-publishing Revolution Update

October 21, 2011 By Mark 16 Comments

No surprises, plenty of confirmation:

Publishers say Amazon is aggressively wooing some of their top authors. And the company is gnawing away at the services that publishers, critics and agents used to provide.

Several large publishers declined to speak on the record about Amazon’s efforts. “Publishers are terrified and don’t know what to do,” said Dennis Loy Johnson of Melville House, who is known for speaking his mind.

“Everyone’s afraid of Amazon,” said Richard Curtis, a longtime agent who is also an e-book publisher. “If you’re a bookstore, Amazon has been in competition with you for some time. If you’re a publisher, one day you wake up and Amazon is competing with you too. And if you’re an agent, Amazon may be stealing your lunch because it is offering authors the opportunity to publish directly and cut you out.

As regular readers know I’m no fan of Amazon. But if the choice is between a provider who charges up-front fees for a-la-carte services and an industry that demands editorial control while banking unsubstantiated percentages, I’ll have to go with the former.

It’s also worth noting, again, how intimately related the industry’s gatekeeping practices and economic stability were. Controlling access to publication and stigmatizing self-published writers created an industry that could dictate terms like a price-fixing cartel. At least until the entire question of self-publishing was revealed to be an industry-perpetuated fraud.  [ Read more ]

Filed Under: Publishing Tagged With: NYT, self-publishing, Tanenhaus

WIG&TSSIP: POV Limitations and Advantages

October 17, 2011 By Mark Leave a Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

Point of view describes not simply a type or aspect of storytelling, but the single most potent technique available for realizing your narrative goals. Nothing you decide is more important to the force and effect of your fiction that the point of view you choose for each story, and how well you execute that point of view.

In instances where I’ve actively deliberated point of view for a particular story I’ve tended to focus on authorial utility, and nothing furthers that cause more than considering the narrative territory I want to explore. While many of the words and concepts used to categorize point of view emphasize limitations and restrictions, it’s just as easy to adopt an authorial perspective that emphasizes each type’s advantages.

If you’re going camping for a week in the deep woods you’ll probably want to bring a tent. If you’re writing a story about a person’s most intimate life experiences you’ll probably want to consider first-person. If you’re off to climb a mountain you may want to bring a rope so you can go off the beaten path. If you’re writing about a decaying society you might want to consider third-person so you can freely travel throughout that world.

[ Read more ]

Filed Under: Fiction Tagged With: point of view, pov, Rust Hills, WIG&TSSIP

WIG&TSSIP: Point-of-View Methods

October 13, 2011 By Mark 1 Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

So much has been written across all mediums about point of view in storytelling that the aggregate should be classified as a type of pollution. And all the more so because such conversations almost always reference a system of categorization rather than the act of creation. To paraphrase Hills: while it’s always useful to have something to say to an academic, getting lost in critical blather is pointless.

To begin, any story you tell will have at least one point of view. It doesn’t matter which medium you’re working in or what your objective is. You can try to entirely scrub point of view from a story as an exercise and it will still be there. Why? Because anybody who experiences your story knows that it didn’t come from their own head, which means it came from somebody else’s head, which means it has a point of view.

Point of view is inherent in storytelling. The question, then, is how you most effectively control and make use of this always-on, omnipresent aspect of fiction. Fortunately, just as audiences are open and willing to suspend disbelief in order to participate emotionally in the fiction you create, they are generally open and willing to adopt whatever point of view you want to use. If a particular point of view makes your work better or more convincing, that’s not only the point of view you should use but the point of view your audience will want you to use.  [ Read more ]

Filed Under: Fiction Tagged With: point of view, pov, Rust Hills, WIG&TSSIP

WIG&TSSIP: Choice as Technique

October 10, 2011 By Mark Leave a Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

If I had to pick a single reason why I think Writing in General and the Short Story in Particular is the best book ever written about storytelling, it would be that Rust Hills is entirely focused on liberating writers through craft. You can have all the talent in the world, but if you bungle the manner in which you tell a story it’s not going to have the intended effect. If what you ultimately want to do is express yourself Hills would never stand in the way of that goal, but he would expect you to master technique and craft as a means to that end. Simply gutting yourself on a blank page doesn’t cut it, no matter how vital the experience might feel or how much attention you might get as a result. (Rubbernecking isn’t only for car wrecks.)

In practice, however, I don’t think most writers start with a desire to make art. They begin, rather, with the humble objective of exploring the medium, while perhaps also harboring dreams of critical or commercial success. As with any craft or profession, what most students want are hard and fast rules that lead to success. And while Hills (and I) would say there are no rules, it’s understandable that many if not most beginning writers would like a few guideposts and markers to follow — if only to keep from getting lost.

My grandmother was a teacher for fifty years, mostly in junior high. One of her favorite stories concerned assigning a short paper on any topic students wanted to write about. Within minutes, she said, her desk was always surrounded by students looking for topic suggestions. If that’s where you’re at with fiction, that’s okay. It’s understandable the you might like some rules to follow until you decide to break them yourself. And if what you’re looking for is a step-by-step guide that’s okay, too. Whatever it takes to get you writing and exploring the craft of fiction is the right way to go.  [ Read more ]

Filed Under: Fiction Tagged With: character, Fiction, plot, Rust Hills, story, WIG&TSSIP

Interactive Fiction

October 6, 2011 By Mark Leave a Comment

If you’re curious about interactive fiction, RPS has a post up about the 17th Annual IF Competition. As game-crazy and hardcore as RPS is, if they think it’s worth posting about it’s worth reading.

I never clicked with interactive fiction. I’ve got nothing against it and I know a lot of interesting work has been done with the form. I can never ignore the wires and limitations and get lost in the stories, but that’s my baggage — and a good share of it comes from knowing too much about the limitations of merging stories and interactivity.

Take a look and decide for yourself.

— Mark Barrett

Filed Under: Fiction, Interactive Tagged With: interactive fiction

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