The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.
Call this the companion chapter to Knowing a Character. Whatever you choose to relate and reveal about your plot, there’s a whole lot more you could have written…
The first thing to say is the most basic: a writer can’t help to tell the whole of what “happened” to his character. It follows then that a crucial matter in constructing the plot is the relevant selection of incidents to recount.
The obviousness of this point only serves to reassure the beginning writer that they can’t possibly make any mistakes in selection. Throw out the boring stuff, hook up some reversals, add a dash of cleverness and a back beat of violence and cruelty and voila: a rip-roaring plot.
Because any story profits in pace by having the boring bits excised — where the boring bits are those moments that do not lead to or depict an explosion (think about it) — the tendency among young writers, and particularly young writers reaching for formulas upon which to steady their shaky legs, is to reduce everything to a symphony of show-stopping twists and turns. Laced together with a minimal amount of other stuff grudgingly acknowledged as necessary, this constitutes the conventional ideal of good plotting.

