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The Ratings Game

December 8, 2009 By Mark 1 Comment

Apple has removed 1,000 apps from its online store in the wake of a large-scale ratings scam perpetrated by a Chinese developer:

This scam was so effective that the applications regularly rose to the tops of charts. One, called ColorMagic, even made it into the Staff Favorites section of the store (which brings some doubt as to whether these are actually staff picks at all).

Apple is to be congratulated for taking action. It’s also to be condemned for failing to have controls in place that were capable of discovering and exposing this wide-spread fraud. Whether Apple is faking its own “Staff Favorites” picks or not, Apple has an obligation to police its own marketplace for the sake of Apple’s users.  [ Read more ]

Filed Under: Publishing Tagged With: China, fraud

Art, Entertainment, Ethics and Exploitation

November 1, 2009 By Mark 2 Comments

I read an article yesterday (via JurieOnGames) about the supposed difference between game development in China and the West. I’ll deal with the nationalism of the speaker who was featured momentarily, but the article itself did a good job of framing the issues anyone confronts when merging art and commerce. This is particularly true in light of attempts to monetize free content, which is being explored in both the interactive (online gaming) and non-interactive (publishing) markets.

As I noted previously, attempts to emphasize money above all else are ultimately pointless. If you’re in business to make money, yes, you should focus on making money. But saying that money comes before everything else is a literal lie if you are in the entertainment business, because everyone knows it’s a horrendously bad way to make money. Mining zinc is better. Building houses is better, even in today’s market. Making cereal is better.

The article in question focuses on “Zhan Ye, president of GameVision,” who was “speaking at the Virtual Goods Summit in San Francisco on Friday.” In the article, Ye states that a new breed of Chinese developers is building games from the ground up that are focused as much (or more) on monetization as they are on art, entertainment or fun. He paints all Western development (including Western-trained Chinese developers) as failed precisely because monetization is not the primary focus during every step of the production process.

It’s tempting to dismiss Ye’s comments as either uninformed or nationalistic hype. But Ye is genuinely talking about a paradigm shift from creating and selling entertainment on the merits to actively exploiting customers.  [ Read more ]

Filed Under: ~ Tangents Tagged With: China, free to play, game design, monetize

Piracy is Piracy

September 25, 2009 By Mark 4 Comments

There’s a note going around today that 90% of MacMillan’s frontlist (their new books for this year) has been pirated. Predictably, this somewhat less-than-surprising factoid is being exploited by a number of interested parties, including the anti-DRM nuts who are always eager to remind us that DRM doesn’t work.

Well, we know DRM doesn’t work, and probably won’t ever work. But that doesn’t mean the idea behind DRM is wrong.

I also don’t like it when two sides in an argument promote extreme views that intentionally distort reality, then demand that I declare an allegiance. Since the internet first took hold of public consciousness the very question of content piracy and what piracy means has been distorted by two notable and related running battles featuring factions that I don’t respect.  [ Read more ]

Filed Under: Publishing Tagged With: China, Macmillan, Microsoft, piracy