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Social Networking as Entertainment

March 15, 2015 By Mark 3 Comments

Sturgeon’s Law states that ninety percent of everything is crap. Ninety percent of music is crap, ninety percent of food is crap (unless you’re starving, in which case it’s life-sustaining crap), ninety percent of television is crap, ninety percent of literature is crap, and so on.

Sturgeon’s Law is correct. Ninety percent of everything is crap, which means ninety percent of the social networking being done in the name of democratization and personal empowerment is also crap.

What’s interesting about social networking crap is that it breaks down into two symbiotic categories which are opposite sides of the same entertainment coin. On one side we have ridicule, which makes us laugh, and on the other side we have righteous indignation, which makes us cry.

Comedy. Drama.

It’s as if social networking is actually a medium of entertainment, and only incidentally concerned with socializing or networking.

Adding to the appeal of social networking as entertainment is the fact that ridicule tends to generate righteous indignation and righteous indignation tends to beget ridicule, meaning there’s no stopping them once they get started.

Looking for laughs? Log onto any social networking site and you’ll find someone making fun of someone, which you can then like or retweet or comment on. If anyone has the temerity to accuse you of ridicule you can respond with righteous indignation.

Looking for justice? Log onto any social networking site and you’ll find someone standing up to someone, which you can then like or retweet or comment on. If anyone has the effrontery to accuse you of righteous indignation you can respond with ridicule.

(If you were in third grade you might be accused of bullying or playing victim, but because you’re an adult using expensive information-age technology you don’t have to worry about that.)

Like every other medium of entertainment, the ninety percent of social networking that is crap would be harmless fun if it wasn’t also inherently dehumanizing. Unlike every other medium of entertainment, participating in the generation of all that crap diminishes our ability to appreciate the remaining ten percent.

— Mark Barrett

Filed Under: ~ Tangents Tagged With: entertainment, internet, medium, social networks

Storytelling and the Evolution of Mediums

February 14, 2013 By Mark Leave a Comment

Following up on several previous posts about mediums and how mediums affect storytelling, I recently ran across an article that illustrates my claim that stories exist apart from the mediums we use to communicate them. From PCMag:

Just like soap opera characters wake up from years-long comas or return from beyond the grave, two cancelled daytime dramas are getting revived.

Prospect Park today announced that All My Children and One Life To Live will in fact get a second chance as the anchor programs on The Online Network (TOLN).

In a sense this development probably doesn’t even seem evolutionary, let alone revolutionary. And from the point of view of the end user it’s probably neither. You fire up whatever glowing screen you want to look at, you input a few commands, and voila: content. But consider what this means for television itself.  [ Read more ]

Filed Under: ~ Tangents Tagged With: internet, iPad, medium, television, TV

Mediums and Mastery

November 26, 2012 By Mark Leave a Comment

No matter how you find your way to storytelling, your own individual authorial journey begins with the stories you have been exposed to over the course of your life. This exposure inevitably affects and informs your initial efforts as you necessarily substitute mimicry for what will later become mastery. As you grow and develop as an author, and as your skills and interests broaden, you will leave these initial anchors and points of reference behind in order to explore new narrative territory. As you become more comfortable with different aspects of craft you may even probe the complex dynamics inherent in the interplay of art, craft and commerce. You may also decide to branch out and work in different storytelling mediums such as poetry, short fiction, long fiction, screenplays, stage plays and even interactive fiction.

At some point, if you keep pushing against your limitations, you will realize that stories exist apart from the specific mediums that allow us to document and relate fiction to others. We don’t need mediums to conceive of stories, we need mediums to express and communicate stories. This means that choosing the right medium is, in the end, simply another aspect of craft — albeit one that has unparalleled importance. As you grow in mastery you may even notice that many if not most of your earlier conceptions presumed a medium, and that in some cases that medium was not the best choice. (Not only can choosing the wrong medium dull the potential of a story, leading to a less-than-satisfying result, it can lead to still-born tales that never quite work no matter how many drafts or versions you write.)

Understanding the strengths and limitations of every medium you work in is critical. As I detailed in the previous post, what the world witnessed during the first three weeks of NFL football this year was the complete collapse of an entire medium into a narrative black hole. This self-inflicted debacle was both a chilling and comical lesson in the dangers of authorial hubris, and a cautionary tale for authors who believe they have absolute power.  [ Read more ]

Filed Under: Fiction, Interactive Tagged With: Fiction, Interactive, literature, medium, NFL, story, theater

Mediums and the Power of Rules

November 8, 2012 By Mark 1 Comment

Like stories, sports are not simply constrained by rules, they are defined by them. What we enjoy and take from sports after the fact is, for the most part, a narrative almost indistinguishable from fictional ones we create or are entertained by, but because sports usually play out in real time the rules are inevitably more obvious to the audience. In recognition of the importance of rules, sports almost always feature officials who are charged with enforcing those rules, albeit as inconspicuously as possible. Without officials, most sports would descend into chaos in short order — as still happens from time time.

I’ve noted previously that even a simple rule change can have a big effect on the narrative of a sport. Three years ago the National Basketball Association decided to officially adopt a rule that had been in practical use for years. This new rule gave players with the ball the right to take two full steps without dribbling — which, given the stride-length of many NBA players, effectively allowed them to go from the perimeter to the basket without putting the ball on the floor. This, in turn, has had a commensurate positive effect on scoring, which the audience enjoys.

This year the NBA instituted a new rule about so-called flopping — the intentional faking of a foul so as to cause officials to charge the opposing player with an infraction that player did not in fact commit. The new rule is designed to punish players who routinely flop, a move necessitated by the fact that flopping has eroded the integrity of the game and the authority of NBA officials. (Even though there are three officials covering each NBA game the players know those officials can’t see everything. Fans and the media, however, often have clear evidence of a flop, particularly when an instant replay is shown. No sport can survive that kind of routine and objective breakdown at the officiating level, as waning public interest in Major League Baseball’s arbitrary and often incompetent officiating continues to demonstrate.)

In the past year I also commented on the fact that the NFL had to change a few existing rules that were eroding the appeal of its product. Specifically, the time-honored tradition of allowing defensive players to physically cripple offensive players had to be revised because of new evidence that all those “great hits” were leading to things like “brain damage” and “slow, agonizing, premature death” after players retired. While these rule changes were made in part to minimize the amount of money the league will inevitably have to to pay for crippling and killing its own employees, the changes were also necessary to protect the audience from feeling queasy about enjoying what had become undeniable if not unconscionable brutality. Even in this example, however, where outside information (medical data) intruded on the sport, all it took to solve the problem and support the medium were simple changes in the rules.

Now, contrast the above examples with what the NFL did at the beginning of the 2012-2013 season, because what the league did then affected the medium of sports itself, yet nobody at the time had any inkling of what that portended. Let me repeat that. Despite decades of experience working in or covering professional sports, all of the people who caused the problem, and all of the people in the media who commented on the problem, had no understanding of what was happening even as events unfolded week by week.  [ Read more ]

Filed Under: ~ Tangents Tagged With: medium, NBA, NFL, sports, stories, storytelling

Mediums and Authorial Control

October 28, 2012 By Mark Leave a Comment

The rules that define any medium at any particular point in time may vary in complexity, but they are still binding. If the medium you’re playing around in is space travel, you should probably pay strict attention to the rules we call the laws of physics. On the other hand if the medium you’re playing around in is abstract sculpture, you can pretty much do anything you want as long as it ends up being a physical object — or, if your intended audience is purely intellectual or academic, some non-physical or negative-space meta-commentary on physical objects. If you try to present an action painting as sculpture, however, you’re probably going to get confused looks, if not some serious push-back.

The tendency over time is for all mediums to become more plastic. Rules that were previously assumed to be inviolate are challenged by artists and craftspeople who chafe at those limitations, until ultimately all non-essential rules are pared away to reveal the bedrock foundation of the medium itself. Like sculpture, a painting is defined today simply as any application of paint to canvas, board or wall. It doesn’t matter whether a painting is abstract or representational: all that matters is that the materials being used are paint or some paint equivalent, but that clearly wasn’t always the case. This creative freedom for painters was hard-won over centuries, with each subsequent school balking at restrictions imposed by those who came before, until, ultimately, all rules of what defines a painting were abandoned in favor of unbridled creativity.

And yet, as with sculpture, rules still apply no matter how plastic a medium becomes. If what you call a painting is in fact a pumpkin sitting in a field then you’re objectively wrong. You can do anything you want with paint, you can paint anything you want, or paint on anything you want, but without paint (or its equivalent) you don’t have a painting.

Compared to painting, storytelling as a medium — even in the rarefied air of experimental literature — is and will always remain constrained by complex rules. Some of these rules are a result of the way human brains take in and process narrative information. Some are cultural rules that define the meaning of objects and people and places before they are redefined or repurposed by authors. Some are logical rules having to do with time and place and order, which can only be broken when some plausible new rule (time travel, say) replaces the assumed rules so the reader does not become lost. And there are of course rules defined by language.

When authors say of literature that there are no rules, what they mean is that you can write about anything in any manner you see fit, as long as it pays off in the way you intend. If you see a literary objective and you need to break a specific rule to reach that goal you’re allowed to do it. What you’re not allowed to do is put ten thousand words in a blender, hit puree, and call that a story, or literature, or even a dictionary mash-up. If you do that with paint people may actually pay you for the result if you spew it on a canvas or sell it in gallon cans, but nobody is going to pay you for pureed words.

— Mark Barrett

Filed Under: Fiction, Publishing Tagged With: Fiction, medium, storytelling

Storytelling and the Power of Mediums

October 22, 2012 By Mark 2 Comments

I can’t tell you where my own impetus to author stories comes from. I know it’s there because I feel it, but I quit speculating about the cognitive roots long ago. Time ticks by and thoughts come to me, some of which I shape and express, but I don’t know where they originate, or even how they become coupled with sufficient desire and conviction that I choose to act on them. I’m glad this happens, but I don’t control it.

I do know that the idea of creating something from nothing has enormous appeal to me. I still remember being a very young boy and looking at a blank sheet of paper and a newly-sharpened number-two pencil and thinking to myself that what I was looking at was infinite possibility. With only those two things I could create something that would change the world or make people laugh or cry, and I’m still amazed by that.

But there’s another aspect to creation that can’t be overlooked, and that’s the issue of control. Very few people who menace a piece of paper with a pencil, or a canvas with a brush, or the world with a lens, do so with the intent of letting someone else control that process. Depending on the scale of the enterprise and the psychological make-up of the creator(s) the stakes may seem inconsequential or soul-destroying, but it’s axiomatic that in exchange for authority (if not also autonomy) each creator assumes responsibility for the final result. And that’s true even if chaos is your preferred method of creation.

[ Read more ]

Filed Under: Fiction, Interactive Tagged With: medium, story, storytelling

Transparency as a Critical Goal in Blog Fiction

October 19, 2010 By Mark Leave a Comment

When you pick up a book you know you only have to turn a few pages in order to begin to enjoy the contents.  You don’t even have to engage the contents of those pages if you don’t want to: you can simply look for Chapter 1 and dig in.

If the contents are fiction, you know once you immerse yourself in the story that you will not be interrupted by authorial asides or editor’s footnotes.  You will be allowed to forget about the book as a mechanism and as you embrace the contents.

When you watch a movie you expect the movie to believe in itself — unless it’s an art film whose raison d’etre is disrupting the audience’s “easy relationship with the cinema”.*  Scenes play out without commentary from the director or actors, allowing the audience to believe in the world of the story.  Editing, a musical score — everything is aimed at supporting the audience’s suspension of disbelief while making the medium itself transparent.

Even bonus commentary on DVD’s can do damage to an audience’s ability to suspend disbelief.  While it’s interesting to hear how a movie is made — at least once — it’s also a bit of a letdown to learn that a gripping scene was the result of accident.  “We only had one copy of the Magna Carta on the shoot.  When the AD fell off the crane and split his head open, somebody grabbed it and used it to stanch the blood.  What you see the dying wife holding in this scene is actually a place mat from a diner down the street.”  [ Read more ]

Filed Under: Blog Fiction Tagged With: blogs, Fiction, medium, suspension of disbelief, transparency

Blog Fiction and NeilRorke.com

October 18, 2010 By Mark 2 Comments

I’ve been thinking about publishing and fiction and the internet for over a year now, in a dedicated way. I’ve been thinking about storytelling my entire life.

How do stories take hold in the mind of the audience? How is any story changed by the medium of expression? What are the necessary ingredients of a story? What is the craft knowledge any storyteller should have?

I don’t have all the answers. I can get fifty pages into a work and be as lost as anyone who ever wrote. But I also think I understand the basics, and after fifteen years of thinking about interactive storytelling I think I know where the limits are as well.

In time the internet will become a storytelling medium itself. It’s not there yet, but the potential is considerable. To further that goal I’ve put up a site that I hope to grow over time. It’s a storytelling experiment in low-tech transmedia, aimed at entertaining an audience while also discovering and advancing useful internet-based storytelling techniques.

I’ll be discussing NeilRorke.comin greater detail, but for now I wanted to let you know that it’s up and ask for feedback. What do you think?

— Mark Barrett

Filed Under: Blog Fiction Tagged With: blogs, Fiction, internet, medium, Neil, NeilRorke.com, Rorke, story, storytelling

The Medium is the Model

October 7, 2009 By Mark 4 Comments

I took a long ride yesterday on Metaphor (my imaginary horse), trying to clear my head. There are so many cross-currents in the issues facing publishing that it’s easy to become overwhelmed, confused and convinced that each new issue needs to be attacked or defended on the merits. Riding aimlessly under a blue sky filled with nothing but wispy clouds and narrative dreams tends to diminish the immediacies of any online debate. The names of individual plants, birds and butterflies fade into the landscape, becoming part of a vital evolving whole that can be observed and understood in no other way.

Take the theory of The Long Tail, as put forward by Chris Anderson. I’ve read about it before, and heard about it for years, but lately there have been studies published that question the validity of the theory. Being a conscientious sort I started reading up on the issue and thinking it through myself, and even started several posts on the subject — all of which derailed due to subsequent articles I ran across while trying to nail down my thoughts.

In the end I had more questions than answers. If history is any guide, that meant there was nothing in the Long Tail that was going to help me solve the issues I’m confronting as an independent author. So I officially have no opinion on the theory. I’m opting out, again.  [ Read more ]

Filed Under: Publishing Tagged With: ESPN, medium, PCMag