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Mediums and Mastery

November 26, 2012 By Mark Leave a Comment

No matter how you find your way to storytelling, your own individual authorial journey begins with the stories you have been exposed to over the course of your life. This exposure inevitably affects and informs your initial efforts as you necessarily substitute mimicry for what will later become mastery. As you grow and develop as an author, and as your skills and interests broaden, you will leave these initial anchors and points of reference behind in order to explore new narrative territory. As you become more comfortable with different aspects of craft you may even probe the complex dynamics inherent in the interplay of art, craft and commerce. You may also decide to branch out and work in different storytelling mediums such as poetry, short fiction, long fiction, screenplays, stage plays and even interactive fiction.

At some point, if you keep pushing against your limitations, you will realize that stories exist apart from the specific mediums that allow us to document and relate fiction to others. We don’t need mediums to conceive of stories, we need mediums to express and communicate stories. This means that choosing the right medium is, in the end, simply another aspect of craft — albeit one that has unparalleled importance. As you grow in mastery you may even notice that many if not most of your earlier conceptions presumed a medium, and that in some cases that medium was not the best choice. (Not only can choosing the wrong medium dull the potential of a story, leading to a less-than-satisfying result, it can lead to still-born tales that never quite work no matter how many drafts or versions you write.)

Understanding the strengths and limitations of every medium you work in is critical. As I detailed in the previous post, what the world witnessed during the first three weeks of NFL football this year was the complete collapse of an entire medium into a narrative black hole. This self-inflicted debacle was both a chilling and comical lesson in the dangers of authorial hubris, and a cautionary tale for authors who believe they have absolute power.  [ Read more ]

Filed Under: Fiction, Interactive Tagged With: Fiction, Interactive, literature, medium, NFL, story, theater

Storytelling and the Power of Mediums

October 22, 2012 By Mark 2 Comments

I can’t tell you where my own impetus to author stories comes from. I know it’s there because I feel it, but I quit speculating about the cognitive roots long ago. Time ticks by and thoughts come to me, some of which I shape and express, but I don’t know where they originate, or even how they become coupled with sufficient desire and conviction that I choose to act on them. I’m glad this happens, but I don’t control it.

I do know that the idea of creating something from nothing has enormous appeal to me. I still remember being a very young boy and looking at a blank sheet of paper and a newly-sharpened number-two pencil and thinking to myself that what I was looking at was infinite possibility. With only those two things I could create something that would change the world or make people laugh or cry, and I’m still amazed by that.

But there’s another aspect to creation that can’t be overlooked, and that’s the issue of control. Very few people who menace a piece of paper with a pencil, or a canvas with a brush, or the world with a lens, do so with the intent of letting someone else control that process. Depending on the scale of the enterprise and the psychological make-up of the creator(s) the stakes may seem inconsequential or soul-destroying, but it’s axiomatic that in exchange for authority (if not also autonomy) each creator assumes responsibility for the final result. And that’s true even if chaos is your preferred method of creation.

[ Read more ]

Filed Under: Fiction, Interactive Tagged With: medium, story, storytelling

Simulation as Story

July 19, 2012 By Mark Leave a Comment

Long before last year’s grisly crash of a highly-modified P-51 Mustang at the Reno Air Races, I fell madly in love with that iconic airplane. Between building model kits as a kid, to having the good fortune to have a P-51 hangared at the local airport, which I could peddle to on my bike on a sunny summer day (here’s the actual plane in the actual hangar), to the unmistakeable sound of its engine, every interaction I had with the Mustang’s perfect combination of form and function seduced me. Its power, its speed, its capability, its history — the more I learned and the more I exposed myself to that machine the more it became indelibly etched in my mind.

So when the personal computer came along, and people started making flight simulators, and flying games based on simulations, you know I eagerly anticipated the day when I could take a virtual P-51 into the skies. And when the PC developed to the point that full combat simulations were being created, often including dozens of planes in the air at the same time, and high-end joysticks hit the market with multiple functions including rudder, throttle and trigger controls, not only was I personally thrilled, but to my surprise the market for such products exploded. In fact, only a decade ago the world was awash in flight simulators of every imaginable kind.

So what happened? Where did all those flight sims go? Well, one limitation of flight sims is that they model 3-D space that you can’t actually experience. Yes, you can swivel your view around using keys on your keyboard or joystick, but it’s a very constrained view of what should literally be wide-open sky. Too, the inevitable feature-creep that infects all tech products (think Microsoft Word, which currently includes 2,016 functions that no human being has ever actually used), began driving a bigger and bigger wedge between players who wanted fun and players who wanted historical accuracy.

One of the most interesting aspects of the rise and fall of flight-sim software is not so much the fall but the rise. I don’t have sales figures handy, but I do know there were flight-sim titles all over the place, which seems a bit odd when you consider that even back in the day very few people were lamenting or protesting the lack of flight sims in the global marketplace. Even when flight sims were selling like hotcakes I suspect they didn’t top the list of games most consumers wanted to play. So why the popularity?

The answer lies in the central processing unit. Computers are good at one thing more than anything else, and that’s calculating. As long as the math can be programmed, computers can spit out results with dizzying speed and unerring accuracy. This leads to the potential not only for modeling complex processes like flight, but for allowing those processes to be affected by user inputs — which in turns leads to the intriguing idea of interactivity. (My definition of this badly abused term here.)  [ Read more ]

Filed Under: Interactive Tagged With: interactive entertainment, story

Social Networks and Self-Inficted Storytelling

March 21, 2012 By Mark 4 Comments

There’s no question that the internet has changed the world for the better. Individual voices now have as much reach as the dominant political and cultural voices had when every broadcast medium was controlled by gatekeepers. Aggregate enough individual voices and the power to dispute if not disrupt corporations or governments anywhere on the planet becomes real, in real time.

This feeling of empowerment was a critical factor in mass adoption of the internet. For the first time in history individuals were no longer limited to yelling back at their televisions and radios, but could immediately broadcast their own responses. While most such responses proved to be inane, some were, shockingly, no less informative or entertaining than what the cultural gatekeepers were shoveling. In short order these unknown but insightful individual voices validated the internet not simply as an email delivery system but as a democratic medium of mass communication. If you wanted incisive commentary on the web about anything from a film to a political battle you were as likely to find it on an obscure blog as you were on the website of a mainstream media outlet. Those mainstream voices, saddled as they were with bureaucratic restrictions and marketing directives, were outgunned by individuals who had no axe to grind except the facts of a matter and no audience to pander to but themselves.

While this revolution prompted a virtual land-grab by individuals eager to set themselves up as online experts, watchdogs or counter-culture trendsetters, not everyone wanted to manage their own site. What the revolution did confirm for everyone, however, was something that had long been suspected. In the media universe of programs and publications authored by other people, each of us was the content we’d been waiting for.  [ Read more ]

Filed Under: ~ Tangents, Fiction, Publishing Tagged With: Facebook, Fiction, social networks, story, storytelling, Twitter

WIG&TSSIP: Choice as Technique

October 10, 2011 By Mark Leave a Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

If I had to pick a single reason why I think Writing in General and the Short Story in Particular is the best book ever written about storytelling, it would be that Rust Hills is entirely focused on liberating writers through craft. You can have all the talent in the world, but if you bungle the manner in which you tell a story it’s not going to have the intended effect. If what you ultimately want to do is express yourself Hills would never stand in the way of that goal, but he would expect you to master technique and craft as a means to that end. Simply gutting yourself on a blank page doesn’t cut it, no matter how vital the experience might feel or how much attention you might get as a result. (Rubbernecking isn’t only for car wrecks.)

In practice, however, I don’t think most writers start with a desire to make art. They begin, rather, with the humble objective of exploring the medium, while perhaps also harboring dreams of critical or commercial success. As with any craft or profession, what most students want are hard and fast rules that lead to success. And while Hills (and I) would say there are no rules, it’s understandable that many if not most beginning writers would like a few guideposts and markers to follow — if only to keep from getting lost.

My grandmother was a teacher for fifty years, mostly in junior high. One of her favorite stories concerned assigning a short paper on any topic students wanted to write about. Within minutes, she said, her desk was always surrounded by students looking for topic suggestions. If that’s where you’re at with fiction, that’s okay. It’s understandable the you might like some rules to follow until you decide to break them yourself. And if what you’re looking for is a step-by-step guide that’s okay, too. Whatever it takes to get you writing and exploring the craft of fiction is the right way to go.  [ Read more ]

Filed Under: Fiction Tagged With: character, Fiction, plot, Rust Hills, story, WIG&TSSIP

WIG&TSSIP: Sequence and Causality

September 23, 2011 By Mark 4 Comments

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

This section runs a page and a half at most, and on first reading the content seems obvious. On closer reading, however, I think some of the terminology Hills uses gets in the way. There’s a lot here, particularly for storytellers just starting out, so let’s do a little unpacking.

Here’s the opening paragraph:

Sequential causality is generally considered to be very important in plotting. It is often thought to be the difference between a simple story, which just presents events as arranged in their time sequence, and a true plot, in which one scene prepares for and leads into and causes the scene that comes after it.

The section is titled Sequence and Causality, suggesting two distinct aspects, yet the first two words in the section are sequential causality, implying some sort of combined effect. On the face of it the first sentence in the quote seems undeniably true, and I don’t know any writers who would bother to contest the point. But agreeing with the premise doesn’t make clear what Hills means by sequence, causality, and sequential causality.

In the second sentence I think Hills muddies the waters a bit more when he uses phrases like “in their time sequence” and “a true plot”. The problem is that any scene which “prepares for and leads into” another scene will also necessarily be “in sequence” in some sense. (I can’t imagine a scene that “leads into” another scene in a non-sequential way.)  [ Read more ]

Filed Under: Fiction Tagged With: plot, Rust Hills, story, WIG&TSSIP

WIG&TSSIP: “Agreement” in Character and Action

May 27, 2011 By Mark Leave a Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

In this section Hills makes an extended analogy between the structure of a sentence and the structure of a story. I think the analogy is useful, but particularly so because Hills himself doesn’t lose sight of the objective:

Here I want to stress only the idea of agreement. There is agreement between all the parts of a sentence…

In the previous sections Hills acknowledged that mystery and conflict as methods will create suspense for the reader. His concern is that they do so in a way that negatively impacts other aspects of the story. Tension, as a method of suspense, supports agreement.

This is the crux of everything Hills has to say about writing fiction. There are ways to write that damage agreement among the parts of your story, and there are ways to write that enhance agreement. In all cases enhancing agreement produces a qualitative improvement that directly impacts reader enjoyment of your work.

To use a fixed action instead of a moving action as the plot of a story would be like using a participle instead of a verb in a sentence.

Hills closes the section by bridging from plot/action to character. Just as there must be agreement in action, and in the methods used to relate moving action, so too must there be agreement in character, and in the potential of a character to be moved.

Next up: Movement of Character.

— Mark Barrett

Filed Under: Fiction Tagged With: action, character, plot, Rust Hills, story, WIG&TSSIP

WIG&TSSIP: Recognizing the Crucial

April 23, 2011 By Mark Leave a Comment

The Ditchwalk Book Club is reading and discussing Rust Hills’ seminal work, Writing in General and the Short Story in Particular. Announcement here. Overview here. Tag here.

When you’re writing a short story you obviously have to limit your focus compared to what you might explore in a longer work. While it’s always possible to cover ground quickly — “The Wilson family lived in New England for seven generations” — at some point you to have to dramatize specific scenes and populate them with fully realized characters. In a short story there’s only so much room to do so.

In this section Hills is concerned with the focusing power that comes from authorial clarity. He doesn’t argue that authors should have everything nailed down before they start writing, or even that authors will have clarity about their own work as they write. Rather, he simply encourages writers to recognize that the limited literary real estate of a short story requires focusing on aspects that are crucial:

A short story writer seeks to isolate those events that are most significant and then focus on them. The sequences that are most important he’ll render in detail, dramatizing them in scenes so as to bring them to life.

From this you might conclude that short stories are limiting while novels are liberating. In a sense you’re right. Novels have more pages, and more pages equals more drama if only in a quantitative sense. But quality counts in fiction, and giving an author more pages doesn’t necessarily mean you’re going to get a better story. A longer story, yes, but not necessarily a better one.  [ Read more ]

Filed Under: Fiction Tagged With: Rust Hills, story, WIG&TSSIP

Character Flaws

December 29, 2010 By Mark Leave a Comment

When I started Neil Rorke’s character blog I knew it would be difficult if not impossible to drive reader interest through plotting. Foreshadowing a big plot event, then delivering on that moment, could easily (if not necessarily) lead to a soap-opera/cliffhanger mentality. Not only would that kind of storytelling compel more of the same, it would reveal me as the author-orchestrator of those events and diminish any sense of character I might be able to create. And that would be the exact opposite of the effect I wanted to have on readers.

By sticking with aspects of character, and by sticking with the manner of posting inherent in real-world character blogs, I’m giving readers very little to hang on when they drop by. Whatever it is in plotting that drives a story, I’m not making that available.

That’s a conscious storytelling choice, of course, but it’s also consistent with Neil as a person and with what’s going on in Neil’s life at this moment. So instead of trying to drive Neil toward some particular plot event, or even some revelation of character, I’ve been trying to let Neil be Neil. He gets to post about things that interest him, and he gets to say whatever he wants to say, whenever he wants, as long as it’s in character.  [ Read more ]

Filed Under: Blog Fiction Tagged With: blogs, character, Neil, plot, Rorke, story

Blog Fiction and NeilRorke.com

October 18, 2010 By Mark 2 Comments

I’ve been thinking about publishing and fiction and the internet for over a year now, in a dedicated way. I’ve been thinking about storytelling my entire life.

How do stories take hold in the mind of the audience? How is any story changed by the medium of expression? What are the necessary ingredients of a story? What is the craft knowledge any storyteller should have?

I don’t have all the answers. I can get fifty pages into a work and be as lost as anyone who ever wrote. But I also think I understand the basics, and after fifteen years of thinking about interactive storytelling I think I know where the limits are as well.

In time the internet will become a storytelling medium itself. It’s not there yet, but the potential is considerable. To further that goal I’ve put up a site that I hope to grow over time. It’s a storytelling experiment in low-tech transmedia, aimed at entertaining an audience while also discovering and advancing useful internet-based storytelling techniques.

I’ll be discussing NeilRorke.comin greater detail, but for now I wanted to let you know that it’s up and ask for feedback. What do you think?

— Mark Barrett

Filed Under: Blog Fiction Tagged With: blogs, Fiction, internet, medium, Neil, NeilRorke.com, Rorke, story, storytelling

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