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Valve, Writers and Success

November 2, 2009 By Mark Leave a Comment

Long-time readers know I’ve been harping on this subject for at least six years, but it deserves the harp. One of the more successful and forward-looking game developers over the past decade has been a company called Valve. It’s more recognizable titles include Half-life, Half-life 2 and Portal.

As I noted as recently as September, Valve has had a professional writer on staff throughout its admirable run. My own opinion, as a writer, is that these two things — writer-on-staff and success — are actually related. The interactive industry being what it is, however, this tends to be a minority opinion, and the rationale is always the same: there’s no money for a staff writer. To which I reply: maybe if you had a writer on staff, you’d make more money.

In any case, today Gamasutra put up an interview with Mark Laidlaw (the aforementioned writer) and Eric Wolpaw (a second writer hired by Valve — apparently because the first hire turned out so well). It’s worth a read if you’re trying to break out of the game-design box you’re in. Because good writers know how to do that.

— Mark Barrett

Filed Under: Interactive Tagged With: Interactive, Marc Laidlaw, Valve, writer

You Get What You (Don’t) Pay For

September 17, 2009 By Mark 1 Comment

In the publishing business writers get paid to write. In Hollywood, writers get paid to write. In the copywriting business, writers get paid. In the theater, playwrights get paid.

In the interactive industry, however, it’s been a very slow process getting the people who make games to see writers as an inherent part of the industry. In fact, ten years ago one of the docs I just added to this site — Storytellers: A Hiring Guide for the Interactive Industry — originally had this title: “Storytellers: Part of the team?”

Well, the good news is that writers are now much more a part of the development process than they were even five years ago. In fact, that’s one of the things that’s changed for the better in the interactive industry: writers are now being thought of as part of the team.  [ Read more ]

Filed Under: Interactive Tagged With: Erik Wolpaw, game writers, Marc Laidlaw, Valve