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America and Mass Murder Theater

May 25, 2022 By Mark Leave a Comment

Since we’re still committed as a nation to mowing down roomfuls of elementary students — along with citizens in every other age group and demographic — in order to protect the emotional fragility of gun owners, I wanted to point readers to a series of posts I wrote almost a decade ago about America’s insatiable lust for violence, and our penchant for denying and obfuscating the root cause.

In the aftermath of Monday’s ritual atrocity in Texas I confess I am not at all interested in hearing anyone talk about what’s wrong or what they’re going to do about it or what they need (usually cash) in order to do something about it. Absent new rulings by the United States Supreme Court — effectively overturning prior foundational perversions of the Constitution as wrongly decided — I don’t expect anything to change in my lifetime, even if I live another twenty or thirty years.

That said, my current mindset is also informed by the thinking I did close to a decade ago, which exposed the degree to which everyone but the actual victims and their families plays a self-serving role. (That was particularly evident on social media over the past twenty-four hours, as everyone used yesterday’s act of violence to burnish their own brand — like every other day of the year.) Reading the series won’t make you feel better or prevent any future deaths, but it might help put your powerlessness in context, and make it harder for people to exploit your raw emotions for their ends.

You can read the first post here.

Update 05/27/22: We’re only three days out now from the latest firearms massacre at an elementary school in the United States, and both the press and general public are already distracting and comforting themselves by focusing on the fact that the local police department demonstrated gross dereliction and cowardice when faced with weapons of war. In the real world, however, that’s actually a rational response to those weapons regardless of your level of training, yet we insist on making those weapons absurdly easy for any citizen to procure and wield. Then, when something horrific inevitably does happen, we blame law enforcement because they don’t want to step in front of military-grade firepower which is designed to explode the human body with every impact.

It’s not that the guns are a problem, it’s just that we need more heroic and selfless law enforcement officers. Anything to avoid doing something about the availability of those weapons.

As for the killer, again we’re only three days about but law enforcement is already on the hunt for a motive, and of curse the profit-driven press will undoubtedly follow. (If you haven’t read the series of posts linked above, read the series of posts linked above.)

As for what you can do, I am under no illusion that anything will ever change. What I can say is that if you have not been radicalized by now — both by gun violence and by the governmental refusal to do anything about gun violence — to the point that you support the repeal of the 2nd Amendment to the U.S. Constitution, then you’re part of the problem.

Update 05/31/22: One week later.

— Mark Barrett

Filed Under: Non Sequiturs Tagged With: motive, violence

Two Headlines 33 Minutes Apart

July 8, 2016 By Mark 2 Comments

The media race is once again on to distill mass murder into a motive that can then be analyzed, debated and profited from long past the burials to come. This is America in 2016, where a bloodbath in the streets is simply more riveting fodder for cable news.

Then again, take any country in which a third of the population would welcome a culture war, stock that country with an endless supply of firearms including military-grade weapons, add in toxic political voices at the highest levels of political discourse, and this is the inevitable result. What is happening all around us is not happening to America, it is America.

Two headlines from Google News, 33 minutes apart:

Official: 5 Soldiers Killed in Shooting in S Sudan Capital
New York Times – 10 minutes ago

Two Snipers Kill Five Officers, Wound Several Others At Dallas Protest
NPR – ‎43 minutes ago‎

America is at war. Many of the battles are individual skirmishes, many of the victims have been innocents. Yesterday, however, saw a tactical assault on law enforcement in a major city in the United States. Read those two headlines again.

For more context, read this. If you want a deeper understanding of why we are where we are, follow the link in that post and keep reading.

If you just want to keep yourself alive, recognize that for the time being every peace office in the United States is going to be on the edge of hysteria. That does not exonerate crimes committed by the police, but it does give bad cops even more of an excuse to kill, and good cops every incentive to shoot first if there’s any doubt.

Move slowly. Do what’s asked of you. Keep your hands in plain view.

— Mark Barrett

Filed Under: Non Sequiturs Tagged With: violence

On Gun Violence in America

June 14, 2016 By Mark 1 Comment

In August of 2014 I began writing what eventually turned into a series of posts about entertainment and violence. At the time I was interested in understanding the dynamics behind oft-repeated claims that violence in entertainment begets violence in the real word, along with parallel assertions — oft-repeated in the press — that the motive for acts of violence, and in particular acts of mass violence, can be reduced to a certainty. While I had long been interested in the subject matter as a storyteller, particularly having worked in the interactive entertainment industry for many years, the catalyst for digging into the issue was the massacre of schoolchildren at Sandy Hook Elementary in Connecticut. That tragedy also marked the moment when I checked out on the calcified gun violence debate, because any country that responds to an atrocity like that with a collective shrug is on its way to cultural collapse.

The problem, of course — beyond the violence itself — is that I did not and still do not feel fatalistic about America. I feel fatalistic about a debate which is so entrenched that it cannot be dislodged by any act of barbarity, including the recent mass killings in Orlando. What is now being described as the single deadliest mass shooting in American history could be surpassed tomorrow, and quite easily. There are no protections, there are no steps being taken to prevent the next atrocity, and the horrifying idea that such violence may become the new normal in American culture is already a historical footnote.

If you want to read the posts in order, you can start here. Toward the end of the seventh of eight total posts, however, which were written over a six-month period, I wrote this, in a post about Real-World Violence and Means:

Whether an act of violence is caused by terrorists or a berserk mass murderer, the civilian authorities charged with responding to such emergencies need to have the means of doing so. Because any American citizen has the legal right to own as many weapons as they want, and there is often no way to determine who owns what when police arrive on scene, let alone whether today is the day when a formerly law-abiding citizens is going to go berserk, the police rightly feel they should have military-grade weapons with them at all times because it’s impossible to predict in advance when such weapons may be needed. The militarization of America’s police, then, is simply following in lockstep with the militarization of America, which in turn encourages those who have an axe to grind or who hope to terrorize the populace or destabilize the government to also procure even more destructive weapons. Sprinkle all those firearms and tensions with time, economic pressure, martial discord, substance use, long-simmering hatreds and even mental illness, and not only is it likely that mass murders will increase, it’s likely that the police will eventually become stressed and begin overreacting to any threats they do perceive.

It’s a maddening and vicious cycle, but just when you are convinced that the problem can never be solved, you realize that it will necessarily resolve itself. Yes, a lot of people will die in the interim, but at some point, after enough attacks take place on American soil using ever-more-lethal and legally purchased firearms freely available in the marketplace, either at the hands of foreign terrorists, domestic terrorists, or both, targeting shopping malls, schools, hospitals or even police stations, the sheer amount of blood running in the streets will convince a majority of citizens, and in particular a majority of government officials who themselves may have been targeted, that the 2nd Amendment must be repealed. There will be a lot of wailing along the way, of course, to say nothing of fatalities, but precisely because the 2nd Amendment cannot be infringed it will at some point have to be retired so firearms can be regulated in the interest of public safety.

In the aftermath of the shootings in Orlando you will read a lot of well-intentioned think pieces like this, which will ultimately do nothing to prevent the next Orlando or Sandy Hook from happening. In America, what stands in the way of common-sense gun restrictions that other civilized countries have adopted over the past two hundred years is not a lack of insight into possible solutions, but the industrial franchise granted by the 2nd Amendment to the Constitution.

As noted in the quote above, the 2nd Amendment will inevitably fall of its own weight, but it’s equally true that there is nothing anyone can do in the short term to hasten its demise. What you can do as a citizen, however, is simply flip that switch in your own head, leaping past all of the pros and cons to a simple determination that the 2nd Amendment has outlived its usefulness. If there are negotiations to be had about who can own a gun in America, and what types of guns they are allowed to have, we can have those debates after the 2nd Amendment is gone.

So have that conversation with yourself and your friends. Because that’s the same conversation people had long ago about slavery and women’s suffrage, and more recently about gay marriage, and other cultural changes that have come to pass. It may take a long time for change to come, but it won’t come at all if people aren’t willing to accept it. For me, if it keeps anyone from being shot to death by a berserk American with enough firepower to wage war, I’m willing to accept that change.

— Mark Barrett

Filed Under: Non Sequiturs Tagged With: violence

Storytelling and Real-World Violence

February 16, 2015 By Mark 2 Comments

This is the final post in a series exploring the idea that storytelling, gameplay or entertainment of any kind may precipitate acts of violence in the real world. First post here.

In setting out to prevent mass murder as much as humanly possible you have learned a great deal. Most of what you learned will do nothing to keep anyone from being killed, at least for a long while, but you no longer feel confused. It is understandable that people attribute motive to all kinds of things, including mediums of entertainment, and particularly to mediums that feature violence. It is also true that violent entertainment — along with every other aspect of life — may, in some instances, be a contributing factor in murderous mayhem, but it’s equally clear that there will never be any methodology by which such eventualities can be predicted. Even banning the most violent mediums would do nothing to prevent acts of violence from happening because acts of violence have been a part of human history since long before the invention of entertainment technology.

One thing you are convinced of, which you did not believe before, is that stories do play a big part in violence — but not the fictional kind that people usually blame. Narratives are always hard at work in life, including when people go berserk and start killing, but the most dangerous stories do not come from mediums of entertainment, they come from the omnipresent tension between society and the individual mind. They are persistent fictions that people believe in all the time, not just when the telly is on for a couple of hours or a game is played or a movie is streamed. They are beliefs that may even have no basis in reality, yet people are nonetheless convinced those beliefs not only explain how the world works, they unfailingly reveal how the world should be.

One of the most corrosive of these cultural narratives, by far, is the false belief — the protective fiction, endlessly reinforced by the profit-driven press — that we can ever truly know the motive behind any act of madness. Not only does this widely held mistaken belief lead to waste as everyone tries to assign and avoid blame after an act of madness, it perpetuates the false hope that understanding motive in one instance will enable us to predict and prevent acts of violence in the future. Worse, by pretending that the divination of motive can save lives, the real-world benefits of limiting access to the means of violence go largely unreported, and those who might otherwise consider such options remain perpetually misled about the viability of the choices before them.  [ Read more ]

Filed Under: ~ Tangents Tagged With: journalism, storytelling, violence

Real-World Violence and Means

February 1, 2015 By Mark 1 Comment

This post is part of a series exploring the idea that storytelling, gameplay or entertainment of any kind may precipitate acts of violence in the real world. First post here.

Unable to prevent mass murder by focusing on opportunity or motive, you are now reduced to considering how to limit the means of such monstrous acts. From the outset you know this is not a particularly promising approach to protecting innocent lives because almost any object, including the human body itself, can be used to kill. Other than wrapping everyone in a straight jacket it will be impossible to prevent human beings from injuring each other, but with judicious limits it might be possible to decrease the total amount of carnage that berserkers commit in a given calendar year. You won’t ever know who you saved, and you won’t ever be able to keep people from going berserk, and some people will still die, but you might be able to limit some of the fatalities that would otherwise take place when individuals do become homicidal.

Although you rightly abandoned your plan to incarcerate people by the millions based merely on broad suspicion about their potential motives for going berserk, because doing so would still fail to prevent mass murders among the remaining free citizens, your realize that the same was not true for those individuals who were incarcerated. Even allowing for the fact that they might be more likely to go berserk compared with their free counterparts, perhaps as a result of being unjustly imprisoned, by virtue of being locked up the potential for any individual to commit mass murder would plummet. While supervision and isolation would certainly prevent some violent acts from taking place, even in the general population where the opportunity exists to murder people en mass, the means of doing so would simply not exist. Even if prisoners went berserk with regularity, the total amount of damage they could do would be limited — at most — to whatever carnage they could cause with a shank or other weapon before others intervened en mass.

Leaving aside full-blown riots, the likelihood of a single individual going berserk and taking out twenty or ten or even three people in a prison yard is severely limited by the fact that they will rapidly find themselves outnumbered. If they had the right weapons the plan would have a better chance of success, but among all the institutions known to man prisons in particular are notoriously loathe to permit the possession of exactly those weapons that make killing human beings easier. For example, while many prisons allow prisoners to express themselves with paints or drawing materials, including tools that could be repurposed to violence, few prisons allow personal expression through use of chemical agents or explosive devices. Even if you are the baddest of the bad in Cell Block C, the fact that you can’t get your hands on the tools that would allow you to kill many people quickly means you’re limited in the damage you can do.

Unfortunately, when trying to limit carnage outside prison walls such prohibitions do not apply. Not only are people allowed to own a wide variety of products that can be used to kill many people in a short amount of time, as long as those products are legal they can stockpile them for that exact purpose and nobody can tell them you’re not allowed to do so. Only after they’ve gone berserk and killed a bunch of human beings — thus proving that they are criminals if not also mentally ill — can citizens, by law, be deprived of many of the means of mass murder.  [ Read more ]

Filed Under: ~ Tangents Tagged With: entertainment, violence

Narrative Context and Motive

December 19, 2014 By Mark 1 Comment

This post is part of a series exploring the idea that storytelling, gameplay or entertainment of any kind may precipitate acts of violence in the real world. First post here.

In considering the degree to which interactive entertainment may trigger individuals to commit mass murder we have unwittingly fallen into a logical abyss from which we cannot escape. Hand in hand with any brain training that occurs while playing computer games is the narrative context in which interactivity takes place. Because it’s assumed, with some plausible justification, that brain training makes interactive works potentially more dangerous, the narrative aspects of interactive titles tend to be viewed differently when compared with similar narrative elements in passive mediums such as film or television. For example, a movie which depicts the slaughter of tens or hundreds or thousands is presumed to be less potentially harmful than an interactive work which requires the slaughter of tens or hundreds or thousands.

As you’ve come to realize, however, from the point of view of motive this distinction produces no practical or actionable difference. Were we to exclude all interactive works from the marketplace by dialing the clock back thirty years to see if doing so prevented acts of violence from taking place, the answer would clearly be no. Prior to the invention of computer games only a few decades ago there was no shortage of mass murder, serial murder, massacres, atrocities, crimes against humanity and attempts at genocide — meaning whatever it is that motivates such acts on an individual or group basis, the impetus seems to be inherent in human beings, not inherent in mediums of entertainment.

With regard to computer games, however, the question of interactivity and brain-training cuts both ways. If what you’re practicing in a virtual setting is violent, it may also increase your chance of survival if the world actually is overrun by alien invaders, Nazis, terrorists or zombies — all of which currently serve, at least in the United States, as acceptable narrative foils for entertaining and ruthless acts of patriotic or godly barbarism across all mediums. Swap out such socially acceptable antagonists for farm animals, school children or the handicapped and almost anyone would be revolted by the ensuing carnage, let alone by actively participating in such fictional crimes, yet at root the brain-training play mechanics would remain exactly the same. Meaning it’s not the interactivity per se that’s the potential problem, but the context in which that interactivity takes place.

If you’re mowing down horde after horde of evil incarnate — or whatever social, ethnic, political or extraterrestrial group you see as evil — by definition that cannot be bad, at least in a narrative context. On the other hand, mowing down innocents, even using the exact same mechanics, would be not only reprehensible, but dangerous in terms of a specific kind of brain-training we call desensitization — which in itself is also not inherently negative. For example, if you’re afraid of spiders a prescribed round of clinical desensitization may cure you of that problem. On the other hand, if you normally empathize and sympathize with your fellow man, but find that spending a few days or months or years fiddling with a murder simulator erodes your reluctance to go on a real-world killing spree, that would obviously not be a good thing.  [ Read more ]

Filed Under: ~ Tangents, Fiction Tagged With: entertainment, motive, violence

Interactive Entertainment and Motive

November 17, 2014 By Mark 1 Comment

This post is part of a series exploring the idea that storytelling, gameplay or entertainment of any kind may precipitate acts of violence in the real world. First post here.

While children aren’t more hostile or violent than adults, and on the whole seem to do a lot less damage, on average they do seem a bit more cognitively pliable. This is partly explained by the fact that their brains have not fully developed, and partly because they haven’t had time to learn what’s right and wrong in many cultural contexts. If a child is angry it may seem, from the point of view of the child, like a perfectly reasonable response to pick up a toy and start bashing someone. If the child is fortunate, that decision then leads to a reasoned teaching moment about social norms from a nearby adult. Precisely because children need to learn what society expects and how to control their emotions, however, it does seem prudent to watch out for influences that could teach behaviors which are the opposite of what society desires.

In that context the first thing we can say about attempts to blame any medium of entertainment for acts of real-world violence committed by anyone of any age is that we are justified in making a distinction between groups that are and are not likely to be influenced. Our concern, as it was with the mentally ill, is that children may have a harder time distinguishing fantasy from reality, meaning the more a given medium replicates reality the more likely it might be that children could possibly become confused or led astray. For example, while we don’t believe that watching a violent movie over and over will make the average adult more likely to commit acts of violence, we do think — again, with some plausible justification — that doing so might affect a child, or perhaps even a group of young people if such experiences are communal. In response to such concerns, movies have long been given content ratings so busy adults do not have to preview each title in order to know if it’s appropriate for younger viewers.

As to which mediums of entertainment we should be most concerned about, that’s a more complicated question because blaming mediums of entertainment for acts of violence is not a rational pursuit. Not only can any medium of entertainment be used to demonstrate, depict or dramatize acts of violence, violence is routinely used in all mediums for the express purpose of entertaining an audience. When it comes to scapegoating or assigning blame to mediums for acts of carnage, however, there is almost always a perceptible bias toward some mediums and away from others. While usually self-serving, such scapegoating has appeal because it provides an apparently plausible rationale for tragic events that would otherwise remain uncertain as to cause. Even better, having done our civic duty and singled out one medium for blame, we can then go back to lustily enjoying bloodbaths and unspeakable acts of cruelty in the presumably innocent mediums of entertainment we prefer.

The idea that any medium of entertainment is incapable of triggering or contributing to a berserk act is of course nonsense, if only because — as we’ve maddeningly discovered — we can never know for certain what motivates such behavior. If a medium of entertainment can be experienced by human beings, and if we can never predict what will trigger someone to go berserk, then either all mediums of entertainment have the capacity to trigger berserk behavior or none of them do. Since we generally seem to agree — at least for children and the mentally ill, if not sane adults — that mediums of entertainment can influence behavior, then we have to allow for such influence across all mediums.  [ Read more ]

Filed Under: ~ Tangents, Interactive Tagged With: entertainment, motive, violence

Mental Health and Motive

October 12, 2014 By Mark 1 Comment

This post is part of a series exploring the idea that storytelling, gameplay or entertainment of any kind may precipitate acts of violence in the real world. First post here.

Because acts of violence spring from the mind, and because acts of mass violence are generally seen as crazy by most people, it’s easy to conclude that any such act is a sign of mental illness — even as those who commit such acts may feel they have acted rationally. This is in fact the problem with our generic scenario, where the killer passed all mental health tests with flying colors, yet still perpetrated an act so heinous it would be characterized as insane by most. In order to resolve this ambiguity we could have long debates about what constitutes mental illness, but since the very people who are charged with making such distinctions routinely engage in rancorous, turf-protecting bureaucratic spats that seems unlikely to lead to anything more than the empaneling of yet another committee.

More expedient would be to simply agree with the proposition that committing murder is crazy, particularly given the conventional wisdom that a wide range of violent and criminal acts happen as a result of what is often termed temporary insanity. Meaning an otherwise normal, sane, law-abiding citizen — for reasons that are heavily influenced by circumstance and emotion — suddenly acts in a violent way against all apparent reason, and perhaps even against their own core beliefs. That such behavior makes no rational sense, yet seems to routinely transpire, is yet another indicator that when it comes to divining motive with precision, there will always be some uncertainty about why an act of violence occurred.

Given the established precedent, it does seem fair to conclude that committing a mass killing (including serial killings) is de facto proof of mental illness. Unfortunately, in terms of preventing such acts in the future this administrative act gets us nowhere because it only addresses the issue after the fact. Just as we cannot predict with certainty which sane individuals will go berserk, no matter how we define mental illness prior to the commission of an act of violence, at no point will we be able to show that people who meet that criteria will inevitably become murderers. We may have strong suspicions in some instances, we may see an eerie resemblance with other killers, some individuals may idolize mass murderers or openly profess a desire to kill a lot of people, but for every person who meets the criteria and goes on to commit murder we will always be able to find others who meet the criteria and do not. Worse, none of this focus on mental illness as a predictor of violence will help us prevent killings by people who show no signs of mental illness.  [ Read more ]

Filed Under: ~ Tangents Tagged With: motive, violence

The Free Press and Motive

September 14, 2014 By Mark 1 Comment

This post is part of a series exploring the idea that storytelling, gameplay or entertainment of any kind may precipitate acts of violence in the real world. First post here.

Still reeling from the realization that the motive for murder (or any other act) can never be reduced to a predictive certainty, you decide that getting the word out about your discovery is critical to finding solutions that will prevent violence. Because you are well connected you place calls to several prominent reporters and news outlets, all of which express universal disinterest in what you have to say. The reaction is so consistent that at first you think you must not have explained yourself clearly, but after several more not-for-attribution conversations and a good deal of cogitation it becomes abundantly clear that you’re not the problem.

Leveraging Responsibility
When it comes to exploiting the blood of innocent victims you have learned there are two ways to profit from the question of motive. You can plausibly ascribe motives to others because those motives can never be proven false, and, you can plausibly deny motives ascribed to you because those motives can never be proven true. While most parties opt for one strategy or the other given the rhetorical nature of charges and counter-charges, there is one stakeholder perfectly positioned to turn the usual back-and-forth about motive into a salable product itself. In fact, in the United States the right to do so is guaranteed by the First Amendment to the Constitution, which reads as follows:

Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

Not only does the First Amendment preclude the government from telling you what you can and cannot say as a citizen, if you are a member of the press it gives you the right to tell the citizenry anything, even when the government would prefer you kept quiet. Whether a noble journalist concerned with truth or tabloid trash trying to make all the money you can by broadcasting insane ideas or outright lies, the First Amendment allows you to claim that you are being responsible and fair and objective and balanced without any fear of contradiction. Even if you are intentionally fomenting righteous indignation, fear and anger in your audience with the intent of converting those emotions into cash through advertising agencies, you have the right to do so. (Such arms-length transactions also allow you to claim that your mercenary editorial practices are entirely separate from your mercenary business practices, as if such a distinction was meaningful.)

Imagining yourself in the role of a money-hungry reporter eager to pervert the protections of the First Amendment, you realize your first objective would be identifying a real-world event that would draw interest — like, say, a mass killing. Assuming you were fortunate enough that such a crime took place, you could then attempt to fuel the story by providing what is euphemistically called coverage. From an entrepreneurial point of view this aggressive reporting would be aimed not at informing the public but at trying to give the story legs so it did not become just another moment in history. While ostensibly the result of consumer demand, such lucrative continuing interest would in fact be largely dependent on your reportorial ability to turn the tragedy into a marketing opportunity for you, your employer, and for the story itself.

If the story did develop legs you could then freely engage in what’s euphemistically called analysis, which is in fact little more than water-cooler-grade speculation if not outright editorial propaganda. If you were fortunate, cunning or both, you could use analysis to tie the real-world tragedy you’re milking for money to a long-running real-world debate that will never be resolved, thereby opening the door to profits in perpetuity. For example, if someone goes berserk and murders a dozen people, while you’re ceaselessly reporting what few facts you know during wall-to-wall, twenty-four-hour, live, multimedia coverage, you can also use the killings as a springboard to raise questions about, say, the easy availability of weapons, the inadequate state of mental health screening and treatment, or any other causal factor you believe to be good for your bottom line. Because you are under no legal obligation to be informative or accurate, you are constitutionally free to shape your analysis in whatever way proves most entertaining, engaging, infuriating or traumatizing to your audience, and most profitable to you.  [ Read more ]

Filed Under: ~ Tangents Tagged With: entertainment, journalism, motive, news, violence

Real-World Violence and Motive

September 1, 2014 By Mark 1 Comment

This post is part of a series exploring the idea that storytelling, gameplay or entertainment of any kind may precipitate acts of violence in the real world. First post here.

The Killer’s Motive
Fortuitously, not only do we happen to know that the mass murderer we have in custody is guilty beyond any possible doubt, but because the killer is still alive, has waived counsel, has been deemed lucid by a battery of experts representing every conceivable psychological and psychiatric discipline, and is articulate and willing to answer any of our questions — which they will always respond to honestly due to an incurable compulsion for telling the truth — we will not, as we must when a murderer is dead, insane, or less than truthful, have to guess as to motive. Indeed, after a protracted interrogation we have extracted all the information we possibly can from the murderer, and at first blush it does seem as if we understand what the killer was thinking. As heartless and unconscionable as their behavior was, we can see a certain internal logic to their decision making. Even better, not only do we find no loose ends or inconsistencies in their statements, but when we look at similar crimes perpetrated by other murderers we see some factors that seem to correlate with such violent acts. Included are various forms of entertainment which demonstrate or dramatize violence eerily similar to the violence our killer unleashed, further tightening the apparent correlation between motive and murder.

In the end we are convinced that we understand why a dozen people were killed, and we are hopeful that this information might aid us in preventing such tragedies in the future. Unfortunately, the night before we are to turn in our findings we find ourselves in a dingy bar having drinks with a couple of strangers, and as the conversation wends its way toward dawn we discover to our horror that one of the people we are talking with shares not only the same perceptions of the world as our incarcerated killer, but they play the same violent computer games and watch the same violent movies and listen to the same enraged music. The overlap is so complete — so eerily exact — that in a moment of foggy panic we have the bar patron arrested on a trumped-up charge because we are convinced they must also have killed a dozen people.

As it turns out, however, the patron not only has no criminal history, they have an airtight alibi across the entirety of their life, leaving no possibility that they committed any crimes, let alone homicides. By every available metric they are indistinguishable from our killer, yet they have not killed anyone. While we can’t shake the feeling that the bar patron may at any minute go berserk, that unease pales in comparison to the devastating realization that some critical information is obviously missing from the motive both we and the killer ascribed to the killer’s actions. Where we thought we knew why a dozen people were dead, it turns out there is at least one other person in the world for whom all the relevant factors hold true who has not committed a crime, meaning we do not actually know what caused the killer to kill.

As an anecdotal test we run our analysis of the killer’s motive by a hundred people, explaining it step by step, and to a person they all agree we must be right. Yet we know we are not right because that same combination of environmental and personal factors applies to the bar patron as well. The motives we’re attributing to the killer sound plausible and reasonable and compelling to everyone, yet we know there is another person in the world — who has not killed anyone — for whom all of our purported causal attributions apply. Which leaves us with a choice to make, and because we have a conscience it’s a choice that makes us extremely uncomfortable.  [ Read more ]

Filed Under: ~ Tangents Tagged With: entertainment, motive, violence

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